SEA's research into assisted engagement for soldiers could be a game changer
20 Jun 2017
A 4 year research programme carried out by SEA has shown that the effectiveness of future soldiers in defeating targets could be significantly increased through the use of technologies which enhance detection, acquisition and engagement of targets
A study conducted using a synthetic environment exploring how technologies such as Augmented Reality (AR) can be used to enhance performance was undertaken as part of the Delivering Dismounted Effect (DDE) Research Programme. SEA was prime contractor to the Defence Science and Technology Laboratory (DSTL) on the DDE Research Programme, leading a team from industry and academia looking into the future capability of weapons, helmets, torso protection and night vision systems.
The findings of the study are now being presented by SEA Human Factors lead Russell Bond at a human factors integration symposium organised by the Defence Human Capability Science and Technology Centre (DHCSTC) at the Abbey Wood headquarters of the Defence Equipment and Support organisation on 22 June.
The research focused on a range of technology concepts which may help soldiers to defeat a target more effectively, acting either as an individual or as a team. ‘Assisted’ and ‘Collaborative’ engagement concepts involved provision of AR overlays onto the sight picture and/or Head Up Display (HUD). The aim was to help cue the soldier onto targets more effectively, and to provide support for identification and acquisition of targets. Support for the engage task was investigated using a technology known as ‘Coincident Firing’, which suppresses shot release until the soldier’s weapon system is on target.
Overall, the findings of the research indicated that the technology concepts have the potential to significantly enhance engagement performance. However, Bond explained: “Ensuring that information presentation is optimally aligned with the needs of the soldier at any given time within a highly dynamic operational situation is a significant challenge. It is essential that the user retains a degree of control over what is presented and when, and that they understand any technical limitations the system may have.”
He added: “Our conclusion was that utilising these kind of technologies could be a potential game changer but there are still a range of outstanding questions. These can only be addressed by exploring the use of these technology concepts under more representative conditions.”